yagarto+FreeRTOS. BSS elf size vs actual size

Hi,
Sorry for possible off-topic but I did not find any better place to ask my question. Unfortunately there is no mail list for yagarto ARM compiler.  But I hope my question is simple and can be usefully for other developers. Below is an output of
arm-none-eabi-size -B -t -common <LIST OF OBJECT FILES>
   text    data     bss     dec     hex filename
    496       0       0     496     1f0 _output/startup_stm32f2xx.o
    779       0      16     795     31b _output/main.o ….
skip
….
  1787       4     208    1999     7cf _output/tasks.o
    796       0      56     852     354 _output/timers.o
    338       4       0     342     156 _output/port.o
    652       0     128     780     30c _output/croutine.o
    262       4   16404   16670    411e _output/heap_2.o
    132       0       0     132      84 _output/list.o   55073     176   61845  117094   1c966 (TOTALS) Size of target .elf file:
arm-none-eabi-size -B _output/CM5.elf
   text    data     bss     dec     hex filename
  24800      68   73852   98720   181a0 _output/CM5.elf My question is why there is a difference between total BSS size of all objects = 61845
and BSS size in elf file = 73852 What is the actual size of used memory? My CPU has 128K And I do not want to waist 73852-61845 bytes.
Thanks.

yagarto+FreeRTOS. BSS elf size vs actual size

Have a look in the map file. It should tell you the start address of each object in .bss. Perhaps there is a lot of padding for alignment.
Are you compiling as C++ or C?
Is there any debugger code or stubs added? Try a release build without debug info.

yagarto+FreeRTOS. BSS elf size vs actual size

I’m building with C via own Makefile and ld script.
I have removed debug options -g and -ggdb3 but situation did not change. Map file looks also much more optimistic then size output:

.bss            0x20000044     0x9f84 load address 0x0800e11c
                0x20000044                . = ALIGN (0x4)
                0x20000044                _sbss = .


                0x20009fc8                . = ALIGN (0x4)
                0x20009fc8                _ebss = .
                0x20009fc8                PROVIDE (end, _ebss)
                0x20009fc8                PROVIDE (_end, _ebss) ._usrstack      0x20009fc8      0x100 load address 0x080180a0
                0x20009fc8                . = ALIGN (0x4)
                0x20009fc8                _susrstack = .
                0x2000a0c8                . = (. + _Minimum_Stack_Size)
*fill*         0x20009fc8      0x100 00
                0x2000a0c8                . = ALIGN (0x4)
                0x2000a0c8                _eusrstack = .
                0x2000a0c8                __exidx_start = .
                0x2000a0c8                __exidx_end = . So according to map file my BSS is 0x9f84 = 40836 dec long.
How can it be?