const void * pvItemToQueue,
This is a macro that calls xQueueGenericSend(). It is included for
backward compatibility with versions of FreeRTOS that did not
include the xQueueSendToFront() and xQueueSendToBack() macros. It is
equivalent to xQueueSendToBack().
Post an item on a queue. The item is queued by copy, not by reference. This function must not be called from an interrupt service routine. See xQueueSendFromISR() for an
alternative which may be used in an ISR.
Returns:pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL.
|xQueue ||The handle to the queue on which the item is to be posted.|
|pvItemToQueue ||A pointer to the item that is to be placed on the queue. The size of the items the queue will hold was defined when the queue was created, so this many bytes will be copied from pvItemToQueue into the queue storage area.|
|xTicksToWait ||The maximum amount of time the task should block waiting for space to become available on the queue, should it already be full. The call will return immediately if the queue is full and xTicksToWait is set to 0. The time is defined in tick periods so the constant portTICK_PERIOD_MS should be used to convert to real time if this is required.
If INCLUDE_vTaskSuspend is set to '1' then specifying the block time as portMAX_DELAY will cause the task to block indefinitely (without a timeout).
char ucData[ 20 ];
unsigned long ulVar = 10UL;
void vATask( void *pvParameters )
QueueHandle_t xQueue1, xQueue2;
struct AMessage *pxMessage;
/* Create a queue capable of containing 10 unsigned long values. */
xQueue1 = xQueueCreate( 10, sizeof( unsigned long ) );
/* Create a queue capable of containing 10 pointers to AMessage structures.
These should be passed by pointer as they contain a lot of data. */
xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );
/* ... */
if( xQueue1 != 0 )
/* Send an unsigned long. Wait for 10 ticks for space to become
available if necessary. */
if( xQueueSend( xQueue1,
( void * ) &ulVar,
( TickType_t ) 10 ) != pdPASS )
/* Failed to post the message, even after 10 ticks. */
if( xQueue2 != 0 )
/* Send a pointer to a struct AMessage object. Don't block if the
queue is already full. */
pxMessage = & xMessage;
xQueueSend( xQueue2, ( void * ) &pxMessage, ( TickType_t ) 0 );
/* ... Rest of task code. */
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